skip to main content


Search for: All records

Creators/Authors contains: "Macy, Michael W."

Note: When clicking on a Digital Object Identifier (DOI) number, you will be taken to an external site maintained by the publisher. Some full text articles may not yet be available without a charge during the embargo (administrative interval).
What is a DOI Number?

Some links on this page may take you to non-federal websites. Their policies may differ from this site.

  1. Free, publicly-accessible full text available July 11, 2024
  2. Abstract

    Social media has been transforming political communication dynamics for over a decade. Here using nearly a billion tweets, we analyse the change in Twitter’s news media landscape between the 2016 and 2020 US presidential elections. Using political bias and fact-checking tools, we measure the volume of politically biased content and the number of users propagating such information. We then identify influencers—users with the greatest ability to spread news in the Twitter network. We observe that the fraction of fake and extremely biased content declined between 2016 and 2020. However, results show increasing echo chamber behaviours and latent ideological polarization across the two elections at the user and influencer levels.

     
    more » « less
  3. Research has documented increasing partisan division and extremist positions that are more pronounced among political elites than among voters. Attention has now begun to focus on how polarization might be attenuated. We use a general model of opinion change to see if the self-reinforcing dynamics of influence and homophily may be characterized by tipping points that make reversibility problematic. The model applies to a legislative body or other small, densely connected organization, but does not assume country-specific institutional arrangements that would obscure the identification of fundamental regularities in the phase transitions. Agents in the model have initially random locations in a multidimensional issue space consisting of membership in one of two equal-sized parties and positions on 10 issues. Agents then update their issue positions by moving closer to nearby neighbors and farther from those with whom they disagree, depending on the agents’ tolerance of disagreement and strength of party identification compared to their ideological commitment to the issues. We conducted computational experiments in which we manipulated agents’ tolerance for disagreement and strength of party identification. Importantly, we also introduced exogenous shocks corresponding to events that create a shared interest against a common threat (e.g., a global pandemic). Phase diagrams of political polarization reveal difficult-to-predict transitions that can be irreversible due to asymmetric hysteresis trajectories. We conclude that future empirical research needs to pay much closer attention to the identification of tipping points and the effectiveness of possible countermeasures. 
    more » « less
  4. null (Ed.)
    Group or collective identity is an individual’s cognitive, moral, and emotional connection with a broader community, category, practice, or institution. There are many different contexts in which collective identity operates, and a host of application domains where collective identity is important. Collective identity is studied across myriad academic disciplines. Consequently, there is interest in understanding the collective identity formation process. In laboratory and other settings, collective identity is fostered through priming a group of human subjects. However, there have been no works in developing agent-based models for simulating collective identity formation processes. Our focus is understanding a game that is designed to produce collective identity within a group. To study this process, we build an online game platform; perform and analyze controlled laboratory experiments involving teams; build, exercise, and evaluate network-based agent-based models; and form and evaluate hypotheses about collective identity. We conduct these steps in multiple abductive iterations of experiments and modeling to improve our understanding of collective identity as this looping process unfolds. Our work serves as an exemplar of using abductive looping in the social sciences. Findings on collective identity include the observation that increased team performance in the game, resulting in increased monetary earnings for all players, did not produce a measured increase in collective identity among them. 
    more » « less
  5. null (Ed.)
    In anagram games, players are provided with letters for forming as many words as possible over a specified time duration. Anagram games have been used in controlled experiments to study problems such as collective identity, effects of goal setting, internal-external attributions, test anxiety, and others. The majority of work on anagram games involves individual players. Recently, work has expanded to group anagram games where players cooperate by sharing letters. In this work, we analyze experimental data from online social networked experiments of group anagram games. We develop mechanistic and data driven models of human decision-making to predict detailed game player actions (e.g., what word to form next). With these results, we develop a composite agent-based modeling and simulation platform that incorporates the models from data analysis. We compare model predictions against experimental data, which enables us to provide explanations of human decision-making and behavior. Finally, we provide illustrative case studies using agent-based simulations to demonstrate the efficacy of models to provide insights that are beyond those from experiments alone. 
    more » « less